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When Stadium-Chinatown station also had monorail

Plaza of Nations at Expo 86 (City of Vancouver Archives)
Expo 86 was Vancouver’s “coming out” party and its theme was transportation. This of course coincided with the opening of what is now the Expo Line from Waterfront to its then terminus at New Westminster. However, there were a few rapid transit systems built for the exposition including one very useful monorail system.

Map showing the transfer point between then “Stadium” station to the Expo 86 monorail (City of Vancouver Archives)
During the event, a monorail platform was situated to the west of what was then Stadium station and it provided speedy service across the sprawling World’s Fair. The entire length of the service spanned over five kilometres and it was vital in not only connecting the parts of the False Creek portion of the fair, but also back to SkyTrain itself which was a link to the Canada Pavilion at what is now Canada Place, next to Waterfront station.

Monorail cruising through the Expo 86 grounds (City of Vancouver Archives)
The monorail itself had several other stops including two near what is now Yaletown-Roundhouse station on the Canada Line, inside of the Plaza of Nations near BC Place Stadium, one at the Cambie Street bridge, and one more just a block from Main Street-Science World (which would then have been just “Main Street” as Science World was simply “Expo Centre” during the fair).

Expo 86 and the Monorail (City of Vancouver Archives)
One interesting thing about the monorail was that it was envisioned as a possible rapid transit system for Metro Vancouver as early as the 1950s (at some point I should write about this). However, when finally built, it simply hugged False Creek and after the fair was over, was dismantled and sent off to England where it became a staple of an amusement park starting in summer 1987.

Proposed tram or street car system (City of Vancouver)
The route it took however is still an option under consideration for a street car service (see green-coloured line above), but Vancouver City Council has been speaking about this idea for decades and it probably could be decades more before we ever see that happen even though as early as last year it had another report released on it.
This originally appeared on cohost.org/VancouverTransit but has been moved here due to the site’s shutdown.
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Sending Thomas the Tank Engine to space

This image bugs me. It has always bugged me. So I want to know: could Sodor send Thomas to space and if so, how much would it cost? Since Sodor is modelled on the Isle of Man, I figured I can have some fun here.
The GDP of the island, the train and fuel, and then its cost will all be discussed here. I am not an economist nor a rocket scientist, so just enjoy this chost and get in the comments if you have a better answer.
Figuring out Sodor’s GDP
This is important since we want to know if the economy of the island could pull it off.
The population of Sodor is suggested to be about 60,000. The Isle of Man is estimated to be around 81,000, which makes Sodor 74% of its population size.
We don’t have any details from Sodor about its economy, but it certainly has more railways than Isle of Man, which has only one and it is just a tourist steam line. I feel comfortable with just US$5.54 billion being Sodor’s annual GDP since it’s 74% that of the Isle of Man’s.
Interestingly enough, the real world Isle has been home to a few private space ventures.
Physical details on Thomas the Tank Engine
This wasn’t too hard to figure out as it turns out to be a LB&SCR E2 class engine built in England between 1913 and 1916.
Why this is important is pretty simple: we need to know how much he would weigh and how much water is required to allow him to function.
As it stands, its dry weight is 53,600 kg. However, it also has to carry water, and its capacity there is 5,710 litres. Water is great since with the metric system we can immediately covert those litres into kilograms by switching the units, making the whole weight of the train sans coal 59,310 kg.
The coal part is tricky. Steam locomotives traditionally used anthracite coal, which weighs about 1.5 g per cm^3. This information is otherwise useless to me because I have no idea how much coal Thomas requires in order to function.

However, I lucked out and found a diagram of the train and it specifies 2.5 imperial tons of coal! That is an additional 2,540 kg, for a grand total of 61,850 kilograms for a fully-functional Thomas the Tank Engine.
Can a rocket send that much mass to space?
This is where the situation starts to get a bit dire: the best we’re going to do today is low-earth orbit.
Most modern rockets are in the range of a few thousand kilograms and as we increase the mass of the payload, the shorter the distance we’re able to travel. Getting off the ground is expensive-fuel wise as we have to fight the gravitational forces that our planet forces on us.
However, if we’re satisfied with low-earth orbit and just being a satellite or possibly docking with the International Space Station, the Falcon Heavy rocket is capable of lifting 63,900 kg to around that height, meaning we’re just about 2,000 kg under its maximum payload capacity.
So how much will this cost Sodor?
SpaceX claims that it will cost about US$1,200 per kilogram to send something to space on its Falcon Heavy–it is also the cheapest out of any competitor government or private.
At 61,850 kg, that translates to US$74.2 million to just lift Thomas up into orbit. This of course does not take into account the cost to prepare Thomas nor transporting him across the Atlantic to a launch site, but it’s a base cost. I’d pad this to US$100 million to just consider all the nonsense required to make this happen.
Going back to Sodor’s GDP, this means that 2% of the island’s economic output would be devoted to this stunt. To compare this back to Isle of Man, this would be on par with their entire tourist sector.
So it’s possible to send Thomas to space then?
It’s doable, but it would be a rather weird stunt. I have no idea how he’d get back.
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My favourite tree species: arbutus

Okay. So I have a really weird thing I really love and that is arbutus trees. They’re absolutely my favourite tree in the world and I am fortunate to have quite a few within a reasonable distance from where I live.
You can find them commonly on the southern coasts of British Columbia, but they have been known to extend all the way down to northern California. You generally only find them near beaches and they prefer to be exposed and in areas with little to no water. This is why when you do encounter them you tend to be on steep hills or cliffs as opposed to flat land. They grow rather tall and can reach as high as 30 metres.
As a consequence, having one of your own in a yard is not practical. Additionally, they are terrible for making anything out of as the wood tends to grow quite crookedly due to the nature of the environments it is found in. Growing them in the city is difficult as evident by this Vancouver tree census data, there are only 9 of them on public property.
In any event, for my birthday this year, I made a point to book a place near where the trees could be found since they make me so happy. I hope that this share made you happy too!
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Thoughts on physical Chrono Trigger releases

My favourite video game of all time is Chrono Trigger. I literally cannot express enough how much I love this game, its music, and its story. I have had friends get me copies of this game when travelling and it is at this point I am now just short of one final copy: the EU DS release.
I figured I’d write about my thoughts about each type of release and then tell you the version I think you should play.
PlayStation
The release of Chrono Trigger for PlayStation is weird. SquareSoft decided to use the original SNES binary of the game to provide things like graphics and text, but then added FMV and audio separate–the audio part makes sense when you think about it anyway.
However, this decision to use the SNES ROM made the game run so freaking slow. Its disc read times are abysmal and really ruins the experience if you ignore the beautiful Akira Toriyama-derived animation cuts.
The North American release happened twice on that note. Sony really loves to do “greatest hits” releases and this version is no exception. However, they really messed with the artwork in the game case as evident here.

They just shifted the whole art to the right to put the hideous green label. I know that this is just a game case, but come on.
I don’t recommend making this your solo experience with this game.
Super Nintendo / Super Famicom
This is the original version and it plays as you expect it. Honestly, if this is to be your only experience with the game, it is actually great. If you decide to speedrun it, this is the only version you should bother with.
The catch with this release is the North American version is super expensive. I was lucky in that I was able to get a copy from a friend on the cheap without a game box. I ended up buying a replica box since I don’t really care about having the originals.
The Japanese version is dirt cheap however.
Nintendo DS
Okay. So hear me out: this version is probably the best to get especially if you want to buy it at an affordable price, have reasonable load times (it includes the FMV), and for the bonus extra ending that doesn’t exist in the other physical releases.
The downside of the DS release in my opinion is that it plays slightly differently due to the second screen. It doesn’t really change the gameplay, but I always felt like the experience was better on a solo display.
The bonus ending I will avoid elaborating too much on, but it does a good job intertwining the game with its sequel, Chrono Cross.
So what is the best version?
The Nintendo DS is the best version if you want a bonus ending and want a copy on the cheap.
The SNES version is the best if you want the original experience.
Choose your poison, but either way enjoy the ride!
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When Vancouver could have been like Edmonton and Calgary

Light rail vehicle parked at a rail yard in New Westminster (City of Vancouver Archives)
When Vancouver dismantled its interurban railway network in the 1950s, it wasn’t long until local officials and the provincial government began to discuss options to recreate it in the form of a rapid transit.
In the 1970s, constant traffic problems and the oil crisis spurred the provincial government to start serious proposals for what would become the region’s rail system.

Proposed rapid transit routes from the 1970s (University of British Columbia Archives)
The above map isn’t too dissimilar to what we have today (Hastings and North Shore do not have rail as of today), but the government’s idea was to quickly revive the old BC Electric Railway by strong-arming it into existence.
And how do you force a railway to exist? By of course buying a Siemens vehicle from what was then West Germany to demonstrate the proposal along the Central Park BCER line (which is now the Expo Line).
However, in 1976, a succeeding government who didn’t like the purchase but had to receive it anyway opted to keep the train in storage. It languished in a rail yard in New Westminster until 1987 when it sold it to a group in Edmonton for a loonie. At some point in the last decade, it was returned to its native Germany where it now resides in a museum.

Public meeting announcement for rapid transit (City of Vancouver Archives)
Interestingly, the government also had purchased back two former-BCER interurban vehicles from owners in Washington state. These two vehicles are still in Metro Vancouver with one residing in Steveston and the other in Cloverdale.
It wasn’t the first time LRT was proposed nor the last. Almost every planned LRT implementation in Metro Vancouver has turned into some sort of light metro. There is this desire to replicate the Edmonton LRT or Calgary C-Train for some reason.
Perhaps when the City of Vancouver finally implements its street car network we’ll finally have such trains in use in the region once again?
This originally appeared on cohost.org/VancouverTransit but has been moved here due to the site’s shutdown.